City Interaction Lab Podcast – Episode 3 – User-Centred Usability Lab Design – A discussion with Adam Banks and Konstantin Samoyov from UX Study

Lab in a box! Via http://ux-study.com/

Lab in a box! Via http://ux-study.com/

At the HCID Comics, Games & Media Research Group we are interested in the multifaceted possibilities of storytelling. As part of our exploration of how narrative intervenes today in our everyday lives, we engage in different modes of research and practice dissemination that involve storytelling, such as podcasting. This is one of the reasons why we are are very pleased to announce today a new episode in the City Interaction Lab Podcast series.

In the third episode of the City Interaction Lab Podcast Stuart Scott chats with Adam Banks and Konstantin Samoyov from UX-Study.com.

The pair shed light on their user-centred approach to usability lab design, epitomised by their ‘Lab in a Box’ platform that provides a consistent and reliable lab experience for researchers across organisations.

The conversation includes the pair’s origins at Google, things to consider when setting up a usability lab and an introduction to the field of Research Operations. If you have previously set-up a usability lab or about to embark on the process of doing so then this is the episode for you.

If you like what you listen please share it with others and/or share your comments with us below!

City Interaction Lab Podcast is a series of thought provoking design focused interviews and opinions brought to you by City Interaction Lab and the Centre for Human-Computer Interaction Design at City, University of London.

Opening track: The Learning Experience, courtesy of Martin Eve. © Martin Eve.

The City Interaction Lab Podcast series is directed and produced by Stuart Scott and Ernesto Priego.

You can follow and provide feedback to the City Interaction Lab on Twitter @cinteractionlab.

Ernesto Priego

A lecturer at City, University of London. My research interests include digital humanities, library and information science, human computer interaction design, comics scholarship, scholarly communications, open access, open data and open educational resources.

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