Reading List

Thanks to City University London Library‘s Read for Research initiative, research students are able to order books pertinent to their research which will then be added to the library.  As a resource for others who are researching LIS-related fan studies and participatory cultures, or who are interested in doing so, I’m sharing my list of RFR books here, which will be updated as and when new books come in.  All these books are now available at the City University London Library at Northampton Square. 🙂 Most of these books are used in my PhD thesis.

  • Aden, R. C. (1999). Popular stories and promised lands : fan cultures and symbolic pilgrimages. Tuscaloosa : The University of Alabama Press.
  • Andersen, J. (2015). Genre Theory in Information Studies [e-book]. Bingley : Emerald Publishing.
  • Andersen, J., & Skouvig, L., eds. (2017). The organization of knowledge : caught between global structures and local meaning. Bingley : Emerald Publishing. NEW!
  • Bacon-Smith, C. (1992).  Enterprising women : television fandom and the creation of popular myth.  Philadelphia : University of Pennsylvania Press.
  • Barton, K. M., & Lampley, J. M., eds. (2014). Fan CULTure : essays on participatory fandom in the 21st century. Jefferson, North Carolina : McFarland & Company, Inc.
  • Bennett, L., & Booth, P., eds. (2016). Seeing fans: representations of fandom in media and popular culture. New York, NY: Bloomsbury.
  • Bennett, L., Chin, B., & Jones, B., eds. (2015). Crowdfunding the future: media industries, ethics, and digital society. New York: Digital formations.
  • Black, R. W. (2008). Adolescents and online fan fiction.  New York ; Oxford : Peter Lang.
  • Brown, A. (2006). Archiving websites: A practical guide for information management professionals. London : Facet.
  • Butler, M., Hausmann, A., & Kirchhofer, A., eds. (2016). Precarious alliances: cultures of participation in print and other media. Bielefeld: Transcript Verlag.
  • De Kosnik, A. (2016). Rogue archives: digital cultural memory and media fandom. Cambridge, MA; London, England: MIT Press.
  • Delve, J., & Anderson, D., eds. (2014). Preserving complex digital objects. London: Facet.
  • Delwiche, A., & Henderson J. J. (2013). The participatory cultures handbook. New York ; Abingdon : Routledge.
  • Devitt, A. J. (2008).  Writing Genres.  Carbondale : Southern Illinois University Press.
  • Doueihi, M. (2011).  Digital cultures.  Cambridge, Mass. ; London : Harvard University Press.
  • Duffett, M. (2013). Understanding fandom : an introduction to the study of media fan culture.  New York : Bloomsbury.
  • Duits, L., Zwaan, K., & Reijnders, S., eds. (2014).  The Ashgate research companion to fan cultures.  Farnham, Surrey: Ashgate.
  • El Morr, C., & Maret, P., eds. (2012).  Virtual community building and the information society : current and future directions. Hershey, Pa. : Information Science Reference.
  • Elkington, S., Jones, I. & Lawrence, L., eds. (2006).  Serious leisure : extensions and applications.  Eastbourne : Leisure Studies Association.
  • Elkington, S., & Stebbins, R. A. (2014).  The serious leisure perspective : an introduction.  Abingdon, Oxon : Routledge, Taylor & Francis.
  • Feng, J. (2013).  Romancing the internet : producing and consuming Chinese web romance.  Leiden: Brill.
  • Fisher, K. E., Erdelez, S., & McKechnie, L. E. F., eds. (2005).  Theories of information behavior.  Medford, N.J. : Published for the American Society for Information Science and Technology by Information Today.
  • Forcier, E., & Ravy, T. (2014). Words, worlds and narratives : transmedia and immersion. Oxford : Inter-Disciplinary Press.
  • Gee, J. P., & Hayes, E. R. (2010). Women and gaming: the Sims and 21st century learning. New York Basingstoke : Palgrave Macmillan.
  • Geraghty, L., ed. (2015). Popular media cultures : fans, audiences and paratexts. Houndmills, Basingstoke, Hampshire : Palgrave Macmillan.
  • Gray, J., Sandvoss, C., & Harrington, C. L. (2007). Fandom : identities and communities in a mediated world. New York ; London : New York University Press.
  • Harrington, C. L., & Bielby, D. D. (1995).  Soap fans : pursuing pleasure and making meaning in everyday life. Philadelphia, Pa. : Temple University Press.
  • Harris, C., & Alexander, A. (1998). Theorizing fandom: fans, subculture and identity. Cresskill, N.J.: Hampton Press.
  • Hellekson, K., & Busse, K., eds. (2014).  The fan fiction studies reader.  Iowa: University of Iowa Press.
  • Higgs, J., & Trede, F., eds. (2016). Professional practice discourse marginalia. Rotterdam: Sense Publishers.
  • Hills, M. (2002). Fan Cultures.  London : Routledge, Taylor & Francis Group.
  • Hine, C. (2015). Ethnography for the Internet : embedded, embodied and everyday.  London: Bloomsbury.
  • Jamison, A. E. (2013). Fic : why fanfiction is taking over the world.  Dallas : Smart Pop.
  • Jenkins, H. (2013), updated 20th anniversary ed. Textual poachers : television fans and participatory culture.  New York : Routledge.
  • Jenkins, H., Ito, M., & boyd, d. (2016). Participatory culture in a networked era: a conversation on youth, learning, commerce and politics. Cambridge, UK: Polity.
  • Jennings, D. (2007). Net, Blogs and Rock ‘n’ Roll: How Digital Discovery Works and What It Means for Consumers, Creators and Culture. London : Nicholas Brealey.
  • Jones, W., & Teevan, J., eds. (2007). Personal information management.  Seattle ; London : University of Washington Press.
  • Kalogeras, S. (2014). Transmedia storytelling and the new era of media convergence in higher education. Houndmills, Basingstoke, Hampshire, : Palgrave Macmillan.
  • Keltie, E. (2017). The culture industry and participatory audiences. Cham, Switzerland : Palgrave Macmillan.
  • Kline, S., Dyer-Witheford, N., & de Peuter, G. (2003). Digital play : the interaction of technology, culture, and marketing. Montreal ; London : McGill-Queen’s University Press. 
  • Koenitz, H., Ferri, G., Haahr, M., et al., eds. (2015). Interactive digital narrative: History, theory and practice. New York : Routledge, Taylor & Francis.
  • Kurylo, A., & Dumova, T. (2016). Social networking: redefining communication in the digital age. Madison: Farleigh Dickinson University Press.
  • Larsen, K., & Zubernis, L., eds. (2012). Fan culture: theory/practice. Newcastle upon Tyne: Cambridge Scholars Publishing.
  • Levy, P. (1997). Collective intelligence : mankind’s emerging world in cyberspace. Cambridge, Mass. : Perseus.
  • Murray, J. H., (1998).  Hamlet on the holodeck : the future of narrative in cyberspace.  Cambridge, Mass. : MIT Press.
  • Pearce, C., & Artemesia, (2009). Communities of play: emergent cultures in multiplayer games and virtual worlds.  Cambridge, Mass. : MIT Press.
  • Peters, I. (2009).  Folksonomies. Indexing and Retrieval in Web 2.0. Berlin : Walter de Gruyter.
  • Pugh, S. (2004).  The democratic genre : fan fiction in a literary context.  Bridgend : Seren.
  • Roued-Cunliffe, H., & Copeland, A., eds. (2017). Participatory heritage. London: Facet Publishing.
  • Ryan, M. (2001). Narrative as virtual reality : immersion and interactivity in literature and electronic media.  Baltimore, Md.; London: Johns Hopkins University Press.
  • Sandvoss, C. (2005). Fans: the mirror of consumption. Cambridge: Polity.
  • Schwabach, A. (2011). Fan fiction and copyright: outsider works and intellectual property protection [e-book].  Farnham: Ashgate Publishing Limited.
  • Smallwood, C., & Gubnitskaia, V., eds. (2017).  Library partnerships with writers and poets: case studies. Jefferson, N.C. : McFarland & Co.
  • Sonvilla-Weiss, S., (ed.) (2010). Mashup Cultures. Wien : Springer.
  • Stein, L. E., & Busse, K. (2012). Sherlock and transmedia fandom : essays on the BBC series.  Jefferson, N.C. ; London : McFarland.
  • Swalwell, M., Stuckey, H., & Ndalianis, A., eds. (2017).  Fans and videogames: histories, fandom, archives. New York : Routledge, Taylor & Francis Group.
  • Tagg, C. (2015). Exploring digital communication : language in action. London : Routledge, Taylor & Francis.
  • Torner, E., & White, W. J., eds. (2012). Immersive gameplay : essays on participatory media and role-playing. Jefferson, N.C. London : McFarland & Co.
  • Wildemuth, B. M., ed. (2016), Second revised ed. Applications of Social Research Methods to Questions in Information and Library Science. California: Libraries Unlimited. NEW!
  • Zubernis, L. & Larsen, K. (2012). Fandom at the crossroads : celebration, shame and fan/producer relationships. Newcastle upon Tyne : Cambridge Scholars Publishing.

 

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