CFP: FanLIS 2022: Fan futures – beyond the archive

FanLIS 2022

Image © Ludi Price CC-BY-NC-SA

Call for Presentations

FanLIS 2022 is a one day CityLIS symposium to explore the intersection between fandom, fan studies, and library and information science. May 19th 2022, online event (possibly hybrid, hosted at City, University of London).

Fan studies has long been interested in the archive as a site of preservation and resistance. Examples include the work of Versaphile (2011), Lothian (2012), Brett (2013) and Jansen (2020).

In this symposium we seek to broaden this horizon, and look at fan work production through the lens of the entire information communication chain, including creation, storage, management, dissemination, circulation, preservation, meaning-making and (re)use. Creation of fanworks goes beyond the textual, and includes a multitude of formats, from the analogue and physical – costumes, figurines, dolls – to the digital – game assets, fanfilms, memes. Fandom, and its culture of collecting, ensures that it is a site of continued physicality and materiality, yet the digital has revolutionised (and continues to revolutionise) how material objects move through their lifecycle. For example, how are collections of complex fanworks, such as custom figurines, stored? How do fans manage their gaming mods? What methods do cosplayers use to disseminate their works? In what ways do non-digital fanworks circulate throughout the fan community? How is technology changing the way that fanworks are published? What are the legal implications of fanfilms? We welcome presentations that seek to answer these and similar questions, as well as ones that consider what the future of the fan information communication chain might be.

Information Communication Chain

The information communication chain. @lynrobinson cc-by

In addition, we also seek to look beyond the archive solely as a site of the preservation of fan culture, and highlight the ways in which the archive – both online and offline – can be subverted by both their creators and users, be it through technology, usage. Fans themselves are instrumental in building and maintaining archives, and more than this – in developing best practice that can inform current practice within existing cultural memory institutions.

We welcome proposals for 20-minute presentations relating to the lifecycle of fanworks, from both LIS (Library & Information Science) and fan studies perspectives. We also encourage work that presents perspectives from non-Western and transcultural standpoints.

Suggested topics may include:

  • Fanfiction on social media platforms
  • Fan-binding
  • Fan archives and their role beyond that of preservation
  • Fan journalism
  • Virtual reality as a medium for fanworks
  • The circulation of fanworks
  • Fanfiction and fanzine small presses and publishers
  • Fans as archivists and curators

We are hoping to receive proposals from people from all stages in their academic career, including students and early career researchers; and also from people of colour and other cultural/non-Western backgrounds.

Please send your 500 word proposals to both Ludi Price at Ludovica.Price@city.ac.uk and Lyn Robinson at lyn@city.ac.uk by midnight on December 31st 2021.

Authors of successful proposals will be notified by January 31st 2022. The symposium will provisionally take place online on 19 May 2022 – we are looking into options for a hybrid online/in-person event.

We are also looking into open access publishing options for the proceedings of this event.

References

Brett, J. (2013). Preserving the Image of Fandom: The Sandy Hereld Digitized Media Fanzine Collection at Texas A&M University. In: Texas Conference on Digital Libraries, May 7 – 8, 2013, Austin, TX. https://tdl-ir.tdl.org/handle/2249.1/64291

Jansen, D. (2020). Thoughts on an ethical approach to archives in fan studies. Transformative Works and Cultures, 33. https://doi.org/10.3983/twc.2020.1709

Lothian, A. (2012). Archival anarchies: Online fandom, subcultural conservation, and the transformative work of digital ephemera. International Journal of Cultural Studies, 16(6), 541-556. https://doi.org/10.1177/1367877912459132

Versaphile (2011). Silence in the library: Archives and the preservation of fannish history. Transformative Works and Cultures, 6. https://doi.org/10.3983/twc.v6i0.277

This is a cross post originally published on the FanLIS blog.

Publishing fanfiction – futures and forecasts (FSNNA21 #FanLIS abstract)

Just sharing the abstract to the #FanLIS panel at FSNNA21, for anyone who’s interested!

 

Publishing fanfiction – futures and forecasts

Library and Information Science (LIS) has always been concerned with the documentation and dissemination of information, and this includes the publication of creative works. In more recent years, LIS has begun to look beyond traditional information behaviours – for example, in this context – traditional publishing methods, both on- and offline – and towards the practices of amateurs, enthusiasts, hobbyists, and, even more lately, fans.

Fans are some of the first to utilise the affordances of new technologies to create, share and disseminate both information and fanworks. We have seen this from the earliest days of modern fandom, where Xeroxing technologies were used to share fanworks via fanzines, which were then disseminated through postal networks. We also see this with digital technology. “Fans”, as Henry Jenkins asserted in 2006, “were early adopters of digital technologies” (p.138); and De Kosnik (2016) reminds us that fans “were early developers and practitioners of both online archive building and archontic production” (p.11). As the internet became mainstream, fanfiction came to be published and shared on Listserv and Usenet, migrating from platform to platform as the World Wide Web became more sophisticated – from personal websites to Fanfiction.net, to Livejournal and Dreamwidth, to the more dynamic platforms of Web 2.0, such as Wattpad and AO3. Now, with the proliferation of social media, we see fic becoming more dynamic and collaborative on micro-blogging sites such as Twitter or Tumblr. And with the rise of print-on-demand technology, affordable publishing has been made possible for various fanworks, including fanfiction – a practice which is still taboo in fan communities.

Likewise, the pathways from fic to mainstream publication have seen a trend towards democratisation. Peckosie and Hill (2015) chart the unprecedented journey Master of the Universe took to transform into Fifty Shades of Grey, a pathway smoothed by the activism of fans, online forums, and social media. This unorthodox route to mainstream (and staggeringly successful) publication has opened up the opportunity for fic authors to sell their work by ‘filing off the serial numbers’, but also openly acknowledge – and even celebrate – the origins of their works in fan culture. Publishers now welcome, and even actively seek out, fanfic that already has a proven track record of success with its readership, that comes with an already built-in audience of ready-made consumers. Hugely successful fiction series, such as the After and Mortal Instruments series, have followed this model, going from popular fanfictions to film franchises. These routes to publication, fuelled by ‘fan power’ and readers as ‘active agents in the process’ (Peckosie & Hill, 2015, p.609), have rarely been given attention within LIS, as with most information practices that demonstrate heterarchical or bottom-up structures.

This portion of the roundtable asks a series of simple questions: what is the future of fanfiction publication? What formats will fanfiction take? Will fanfiction broaden from simply text to something more immersive, more immediately sensorial? Can we forecast where it will go next?

 

References:

De Kosnik, A. (2016). Rogue archives: digital cultural memory and media fandom. Cambridge, MA and London: MIT Press.

Jenkins, H. (2006). Fans, bloggers, and gamers: exploring participatory culture. New York: New York University Press.

Peckosie, J., and Hill, H. (2015). Beyond traditional publishing models: an examination of the relationships between authors, readers, and publishers. Journal of Documentation, 71 (3). http://dx.doi.org/10.1108/JD-10-2013-0133

‘Fan literacy’ – on my conversation with Dr. Matt Finch

Last Autumn I had the pleasure of being interviewed by Dr. Matt Finch, as part of his ongoing column in CILIP’s Information Professional magazine. Matt’s column explores new notions of literacy in the 21st century, and, in a world where many young people learn to navigate digital and online spaces through fandom, we were able to discuss how ‘fan literacy’ is one of the most important ways that information literacy is achieved particularly among younger generations of internet users. Yet information literacy is rarely discussed in these terms.

My interest in the liminal spaces between fandom and LIS really began in 2009, when I joined an online fan community for The Sims computer game, called CTO Sims (sadly now defunct). Apart from the main forum, there was also an archive of sorts – a space where fan-made custom content from this old game was collected, stored, and curated. Over time, I became an administrator and informal ‘archivist’ of the site, and it never ceased to amaze me how information literate we all were as a community – even though I never thought about it in terms of information literacy at the time. Some of us would go on ‘rescue missions’, downloading custom content en masse before the host site could go down, using rudimentary tools such as the DownThemAll Firefox extension. If a site had already gone down, we’d see what we could salvage using the Wayback Machine. We arranged everything in our archive according to site, function, and type. It was digital archivism. All done by passionate fans and amateurs.

But CTO Sims was much more than this. As a community it was a place to share, to learn, to teach. People wrote tutorials and FAQ’s. Members came together to build beautiful, virtual worlds in monthly contests, and celebrated events by gifting the custom-content they had made. Others created themed rec lists, pointing members in the direction of the best sites to find what they wanted for their builds. And the old-timers mentored the ‘newbies’ in the skills they’d taught themselves over the years.

My custom-made X-Men Sims in a virtual Danger Room.

I learned how to mesh and create game assets through the CTO Sims community. I wanted X-Men for my Sims game, and there weren’t any, so I had to learn how to make them myself. And when I couldn’t find all the appropriate items to build the Danger Room in my virtual Xavier Institute, I had to learn to make those items myself too. These are not soft skills. These are hard, tech skills, ones that I learned not by going on a course, but by reading the tutorials written by fellow fans, by the mentoring of those in the community who had also had to teach themselves. And what we created, we shared. We announced them with pride. We turned our new skills into making gifts for the rest of the community, uploading them to the archive so anyone could download them.

When I started my Library Science Masters at CityLIS, I began to see the overlaps between what we were doing in CTO Sims and LIS. That overlap, between passionate fandom and LIS, became the foundation of my Masters dissertation, which ended up being a virtual ethnography of the information behaviour within CTO Sims. What I found was that CTO Sims was an information eco-system, in complex and exciting ways – informal and non-proscriptive ways, to be sure – but in a manner that was rich and vibrant. And as I continue on my journey both as a fan and as an information professional, I see that richness, that vibrancy, throughout the fan communities I inhabit.

As I explained to Matt, fandom is place where new kinds of expertise are developed, ones that can rise to challenges and problems in new and innovative ways. Being a fan doesn’t necessarily mean you are a qualified computer science professional, but it doesn’t stop you from coming together with other fans to build a tagging system that does away with most of the inherent messiness of traditional folksonomies, and is probably the envy of many a professional subject heading authority. It doesn’t stop you from using your language skills to create scanlations (fan-made translations) of manga for fellow fans. It doesn’t stop K-pop stans from using their fancams to protest far right political discourse on Twitter. And it doesn’t stop Sims fans from teaching the community how to game mod.

This is what I mean by ‘fan literacy’ – fandom isn’t merely a place to squee and geek out (though there is that). It’s a place to learn to navigate the digital world in a way that is sometimes completely outside the box. You don’t solve problems because you have to – you solve them because you want to, sometimes obsessively so. You don’t go looking for information because it’s work; you do it because it’s play. Fan literacy, fan information literacy, is pleasurable, sociable, generous and ludic. And it sticks. Because it satisfies a core need within us – the need to create… and the need to belong.


You can read Matt Finch’s column on fan literacy in the Jan-Feb 2021 issue of Information Professional; or you can listen to our hour-long interview here.


This post was originally posted on the CityLIS FanLIS project blog.

Fandom & Information Literacy Discussion with Dr Matt Finch

It’s been a long while since I posted here, what with the COVID19 pandemic and various other personal and professional upheavals. I haven’t been entirely neglecting my research interests, however! A couple of months ago I had the pleasure of being interviewed by the wonderful Dr. Matt Finch about fandom and information literacy. We had so much fun with our discussion, it lasted over an hour!

If you’re interested in hearing more about the intersections between fandom and library and information science, do have a listen. I managed to fit quite a lot in there – and somehow not enough!

And for those disappointed that #FanLIS didn’t go ahead – watch this space!

CFP: Building Bridges: exploring interdisciplinary intersections between fandom, fan studies and library and information science.

Image © Ludi Price CC-BY-NC-SA

Call for Presentations – all authors welcome!

One day CityLIS symposium to explore the intersection between fandom, fan studies and library and information science. April 9th 2020 at City, University of London.

Recently the fan studies community has become interested in building bridges between different cultures and disciplines, with Dr. Naomi Jones, during the Fan Studies Network Conference 2018, emphasising the importance of interdisciplinarity in moving the field forward. This challenge was taken up by Kelley, Price, Schuster and Wang in the Fan Studies Network Conference of 2019, where they presented their interdisciplinary, collaborative project on fandom, which started in the Spring of 2018. This collaboration brought together scholars from the fields of cultural studies, the digital humanities, and library and information science to talk about fandom and fan practice, and has allowed a wider exchange of ideas between disciplines.

In common with fan studies, library and information science has a keen interest in the utility of their research outside the field, and in understanding to what extent it effects an impact outside its own disciplinary boundaries. For example, while library and information science (LIS) has a rich history of user studies, its impact outside of the field is less clear, despite multidisciplinary studies being shown to have more impact (Ellegaard & Wallin, 2015). Thus, it would seem that this is the perfect opportunity to bring members of these two disciplines – fan studies and LIS – together, in order to move the concept of ‘interdisciplinarity’ away from just a subject of conversation, towards something real and tangible.

Fan practice shows many parallels with the interests of information professionals, such as librarians, archivists and curators. Fans are ardent collectors (Geraghty, 2014); they take pride in the classification of their work; they develop best practice in the preservation of fanworks (Swalwell et al., 2017); and as some of the first adopters of the internet (Jenkins, 2006), they are comfortable using technological innovations which many information professionals have yet to embrace. Other fan activities with which LIS has overlapping engagement are the publishing of fanfiction as mainstream literature (Peckosie & Hill, 2015), classification of fanfiction, such as on the Archive of Our Own (Price, 2019), and copyright, to name but a few. Rarely, however, does LIS literature acknowledge the relevance of work carried out in the fan studies discipline, e.g. Versaphile’s (2011) look at the preservation of fannish history and Johnson’s (2014) look at fanfiction metadata. Likewise, there is little evidence that fan studies authors are aware of the rich troves of relevant work carried out within the LIS discipline. This creates a significant lacuna in knowledge, which could be assuaged by a less siloed approach to research conversations.

This symposium aims to be part of a nascent interdisciplinary dialogue, by bringing together scholars from fan studies, LIS and beyond, to find commonalities, inspire new conversations, and reveal hidden and unexpected intersections that will enrich the current discourse of fandom and fan practice.

We welcome proposals for 20 minute presentations relating to topics that draw links between, and are relevant to, issues both within fan studies, fandom and LIS, and to other liminal spaces associated with these disparate disciplines. We encourage work that presents perspectives from non-Western and transcultural standpoints.

Topics can include, but are not limited to, the following:

  • Beta-reading and the fan as editor
  • Classifying fanworks, e.g. tagging, fan genres
  • Fandom and libraries/archives/museums/galleries
  • Fanzines, and fan self-publishing
  • Fandom and information literacy
  • Fandom, education and peer-learning
  • Fandom and cultural memory
  • Crowdsourcing
  • Fan news and fans as ‘citizen journalists’
  • Fandom and the digital humanities
  • Fans as author
  • Fans as collectors and curators
  • Participatory culture
  • Fandom and social media
  • Preservation of fanworks, including complex objects such as costume, figurines, dolls, gaming mods, etc.
  • Collaborative projects between fans and cultural institutions such as libraries, archives and museums

We are hoping to receive proposals from people from all stages in their academic career, including students and early career researchers; and also from people of colour and other cultural/non-Western backgrounds. We are open to longer style workshop and installation-type formats.

Please send your 500 word proposals to both Ludi Price at Ludovica.Price@city.ac.uk and Lyn Robinson at lyn@city.ac.uk by midnight on December 31st 2019.

Authors of successful proposals will be notified by January 31st 2020. Presenters will be expected to make their own way to City, University of London, but there will be no charge for presenting at, or attending the event, which we hope will be accessible to all those interested in fandom and LIS.

We are looking into open access publishing options for the proceedings of this event.

EDIT 25 Oct 2019:

Authors are permitted to submit two proposals. To allow everyone a chance to present and to balance the programme, authors can expect that only one proposal will be accepted in the instance of a successful submission.

References

Ellegaard, O., and Wallin, J. A. (2015). The bibliometric analysis of scholarly production: How great is the impact? Scientometrics, 105(3), 1809-1831. https://doi.org/10.1007/s11192-015-1645-z

Geraghty, L. (2014). Cult Collectors: Nostalgia, Fandom and Collecting Popular Culture. Abingdon: Routledge.

Jenkins, H. (2006). Fans, Bloggers and Gamers: Essays on Participatory Culture: Exploring Participatory Culture. New York: New York University Press.

Johnson, S. F. (2014). Fan fiction metadata creation and utilization within fan fiction archives: three primary methods. Transformative Works and Cultures, 17. http://dx.doi.org/10.3983/twc.2014.0578

Peckosie, J., and Hill, H. L. (2015). Beyond traditional publishing models: an examination of the relationships between authors, readers, and publishers. Journal of Documentation, 71(3), 609-626. https://doi.org/10.1108/JD-10-2013-0133

Price, L. (2019). Fandom, Folksonomies and Creativity: the case of the Archive of Our Own. In: Haynes, D. and Vernau, J. (eds.). The Human Position in an Artificial World: Creativity, Ethics and AI in Knowledge Organization, ISKO UK Sixth Biennial Conference London, 15-16th July 2019, 11-37. https://doi.org/10.5771/9783956505508-11

Swalwell, M., Ndalianis, A., and Stuckey, H. (eds.) (2017). Fans and Videogames: Histories, Fandom, Archives. New York: Routledge.

Versaphile (2011). Silence in the library: archives and the preservation of fannish history. Transformative Works and Cultures, 6. http://dx.doi.org/10.3983/twc.2011.0277

 

This is a cross post originally published on the CityLIS blog.